Redefining STEAM to STEAM ∀H (STEAM for All Humanity) in Higher Education

Author:

Montés Nicolás1ORCID,Barquero Sara2,Martínez-Carbonell Alfonso3,Aloy Paula2,Ferrer Teresa2,Romero Pantaleón David1ORCID,Millan Manuel4,Salazar Arturo del Saz2

Affiliation:

1. Department of Mathematics, Physics and Technological Sciences, University CEU Cardenal Herrera, C/San Bartolome 55, Alfara del Patriarca, CP 46115 Valencia, Spain

2. Department of Design and Architecture, University CEU Cardenal Herrera, CEU Universities, C/San Bartolome 55, Alfara del Patriarca, CP 46115 Valencia, Spain

3. Department of Political Science, Ethics and Sociology, University CEU Cardenal Herrera, C/Luis Vives 1, Alfara del Patriarca, CP 46115 Valencia, Spain

4. Department of Audiovisual Communication and Advertising, University CEU Cardenal Herrera, CEU Universities, C/Luis Vives 1, Alfara del Patriarca, CP 46115 Valencia, Spain

Abstract

This article presents the revision of the STEAM model originally proposed by Yakman, in 2008, introducing the Human variable, as an extremely important element for the model, which was defined as STEAM ∀H, where ∀H is for all Humanity. This proposal is motivated by several factors. On the one hand, the evolution of industrial design from the 19th century to present, going from designing objects focused on facilitating industrialization and focused on the user, to design focused on the human being and humanity. On the other hand, since the formulation of the STEAM model, different improvements have been proposed in the literature in order to introduce humanistic disciplines into the model, also seeking to introduce society as a fundamental element. For example, the literature has proposed the STREAM model, where R is religion, or STEAM-ED, where -ED implies an approach based on the constructivist social theory. The STEAMS model, where S is Society, has also been proposed to try to improve training in understanding society and the implications of designing for it. Initially Yakman introduces the “A” in the STEM model as the sum of different disciplines that use the word “art” in their description: Fine Arts, Physical Arts, Manual Arts and Liberal Arts. The first three disciplines are associated with the practical and also creative part, while the Liberal Arts approach various disciplines in the humanities and social areas. Yakman’s definition of STEAM was quickly accepted and assimilated by the scientific community. However, for the purposes of application, the “A” is treated fundamentally as that creative and artistic component transversal to the rest of the model, relegating humanistic and social learning to the background. In the first section of this article the redefinition of the “A” in the STEAM model is proposed, which was originally defined by Yakman, by integrating the areas of Fine Arts, Physical Arts and Manual Arts; adding ∀H, as STEAM ∀H, which integrates the Liberal Arts, defining the model as: “the learning of Science and Technology interpreted through Engineering and Art based on the language of Mathematics and taking into account the implications of Science, Technology, Engineering, Art and Math’ for all Humanity” The second section of this article proposes the implementation in detail of the STEAM ∀H model in higher education, specifically, in the first year of the Degree in Industrial Design Engineering and Product Development, where the STEAM areas represented by the subjects of Physics, Mathematics, Basic Design, Representation of Shapes, etc., must be integrated with the subject of Social Doctrine of the Church. The model has been tested in three consecutive courses. An empirical qualitative study, case study method was carried out thorugh multiple-question Likert scale questionnaries to analize the perpective and perception of the participants to the new method. The frequency of the results obtained are shown and analized at the end of the article.

Publisher

MDPI AG

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