Games Versus Reality? How Game Designers Deal with Current Topics of Geography Education

Author:

Lux Joelle-DeniseORCID,Budke AlexandraORCID,Guardiola Emmanuel

Abstract

Digital entertainment games frequently address current societal issues that are also dealt with in geography education, such as climate change or sustainable city development, and give various opportunities for learning. However, in order to be fully able to determine the games’ educational potential and to instruct meaningful reflection on them in class, the designers’ approaches to realism regarding these topics need to be understood. Therefore, we have developed a model of realism in games and conducted 9 interviews with 10 experts from the entertainment game industry about their understanding of and dealing with realism concerning the represented geographical topics. In many cases, the interviewees’ approach to incorporating real-world issues can be regarded as beneficial for their games’ educational potential, and some designers even pursued learning goals. However, we also identified approaches that can result in questionable presentations of real societal issues. We found the most problematic one to be the prioritization of player expectations for the sake of perceived realism. This approach may lead to the depiction of stereotypes and common misconceptions. The results presented in our study may help teachers to prepare reflection on such misrepresentations in class, or designers to become more aware of the educational implications of different forms of game realism.

Funder

German Federal Ministry of Education and Research

Publisher

MDPI AG

Subject

Computer Networks and Communications,Computer Science Applications,Human-Computer Interaction,Neuroscience (miscellaneous)

Reference51 articles.

1. Bildungsstandards im Fach Geographie für den Mittleren Schulabschluss mit Aufgabenbeispielen,2020

2. Playing with Complex Systems? The Potential to Gain Geographical System Competence through Digital Gaming

3. JIM-Studie 2020—Jugend, Information, Medien: Basisuntersuchung zum Medienumgang 12- bis 19-Jähriger,2020

4. SimCity in Infrastructure Management Education

5. The Pedagogical Benefits ofSimCityin Urban Geography Education

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Assessing the Extent to Which Players Can Build Sustainable Cities in the Digital City-Builder Game “Cities: Skylines”;Sustainability;2023-07-10

2. Reflexives Spielen?;MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung;2023-06-04

3. Guidelines for Teachers on the Use of Digital Games on SDG-Relevant Topics in Geography Classes;Digitalization, New Media, and Education for Sustainable Development;2023-03-10

4. Using Non-Digital Games for Coordinate Geometry Algorithm Realism;Open Journal of Social Sciences;2023

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3