Affiliation:
1. University of Cologne, Germany
Abstract
The chapter is concerned with the use of digital games in educating about societal challenges connected to the Sustainable Development Goals (SDG) in geography classes. The first part of the chapter summarizes the potentials of the medium and answers the question of why bringing games into the classroom is worth the effort. Subsequently, the chapter offers guidelines to aid teachers in making this step, including guidance on how to choose the right game for the given purpose, how to integrate the game into the lesson, and most importantly, how to reflect on the playing experience with the students.
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