Research on Effective Advertising Types in Virtual Environment

Author:

Kang Donghyun1,Kwon Joungheum2,Nam Sanghun3

Affiliation:

1. Department of Culture and Technology Convergence, Changwon National University, Changwon 51140, Republic of Korea

2. Department of Future Technology, Koreatech, Cheonan 31253, Republic of Korea

3. Department of Culture Technology, Changwon National University, Changwon 51140, Republic of Korea

Abstract

Virtual reality (VR) applies various types of advertisements (ads) to promote brands while collaborating with companies. This study aims to present effective advertisement types by verifying user responses in a VR environment. First, by analyzing the cases of advertisements with immersive content, the types of advertisements in VR were defined as avatar costumes, products, and wall posters. The user response was measured in two categories: gaze response measured by the eye-tracking VR advertisement monitoring system (EVAMS) and the advertisement effect analyzed through surveys. As a result of analyzing the user responses, the avatar costumes among the advertisement types caused the highest visual attention and advertisement effect. In addition, by analyzing the correlation between visual attention and the advertisement effect, it was observed that there was a positive relationship between the number of fixations and advertisement attention, fixation time, and advertisement recall. Thus, it was confirmed that the higher the number of fixations and the longer the fixation time, the more positively an advertisement was affected. In addition, it is expected that the results of this study can be used as a reference for effective advertisement directing in VR content development and advertisement directing and processing.

Funder

Korean government

Publisher

MDPI AG

Subject

Fluid Flow and Transfer Processes,Computer Science Applications,Process Chemistry and Technology,General Engineering,Instrumentation,General Materials Science

Reference43 articles.

1. Facebook IQ (2022, December 20). AR/VR: New Dimensions of Connection [Online]. Available online: https://www.facebook.com/business/news/insights/future-ar-vr.

2. Grand View Research (2022, December 20). Metaverse Market Size, Share & Trends Report, 2030 [Online], GVR-4-68039-915-5; Grand View Research. Available online: https://www.grandviewresearch.com/industry-analysis/metaverse-market-report#.

3. Poole, A., and Ball, L.J. (2006). Encyclopedia of Human Computer Interaction, IGI Global.

4. Eye-Tracking Metrics in Perception and Visual Attention Research;Borys;Eur. J. Med. Technol.,2017

5. Herrewijn, L. (2015). The Effectiveness of In-Game Advertising: The Role of AD Format, Game Context and Player Involvement, University of Antwerp.

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