Sustainable Educational Metaverse Content and System Based on Deep Learning for Enhancing Learner Immersion

Author:

Lee Jaekyu1,Kim Yeichang2

Affiliation:

1. Department of Techno-Management Cooperation Course, Dongguk University, 123 Dongdae-ro, Gyeongju-si 38066, Gyeongsangbuk-do, Republic of Korea

2. Department of Information Management, Dongguk University, 123 Dongdae-ro, Gyeongju-si 38066, Gyeongsangbuk-do, Republic of Korea

Abstract

Social distancing has encouraged the use of various non-face-to-face services utilizing information and communication technology, especially in the education sector. Educators and learners are increasingly utilizing online technology to conduct non-face-to-face classes, which has resulted in an increased use of EduTech. Virtual education is expected to expand continuously. However, students involved in virtual education find it difficult to focus and participate in the classes. Hence, we propose a system that can improve learners’ focus and immersion in metaverse-based education. In this paper, we propose a sustainable educational metaverse content and system based on deep learning that can enhance learners’ immersion. We built an AI-based simulation that judges learning activities based on the learning behavior rather than on the learner’s device and program events and allows the user to proceed to the next level of education. In the simulation implemented in this study, virtual reality educational contents were created for 12 educational activities, and the effectiveness of four learning models in assessing the learning effectiveness of learners was evaluated. From the four models, an ensemble model with boosting was adopted considering its accuracy, complexity, and efficiency. The F1-score and specificity of the adopted learning model were confirmed. This model was applied to the system in a simulation.

Publisher

MDPI AG

Subject

Management, Monitoring, Policy and Law,Renewable Energy, Sustainability and the Environment,Geography, Planning and Development,Building and Construction

Reference34 articles.

1. Lee, H.-Y. (2020). Current Status and Implications of the Edutech Market, Korea International Trade Association, IITTRADE FOCUS.

2. (2023, June 30). Jinhaksa, 7 out of 10 High School Seniors Taking Online Classes, Decreased Focus and Quality of Education. Available online: https://www.jinhak.com/IpsiStrategy/NewsDetail.aspx?ContentID=822785.

3. Analysis of experiences and perceptions of remote education in elementary and middle schools due to COVID-19;Gye;KERIS,2020

4. A study on problems of remote learning General English Class and improve plans in the age of COVID-19, Focusing on the core competence of D University;Kang;J. Humanit. Soc. Sci.,2021

5. A Study on Factors Affecting Learner Satisfaction in Non-face-to-face Online Education;Noh;Acad. Cust. Satisf. Manag.,2020

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