Virtual Reality Immersive Simulations for a Forensic Molecular Biology Course—A Quantitative Comparative Study

Author:

Ewais Ahmed1ORCID,Mystakidis Stylianos2ORCID,Khalilia Walid3ORCID,Diab Shadi4ORCID,Christopoulos Athanasios5,Khasib Said6,Yahya Baha7,Hatzilygeroudis Ioannis8ORCID

Affiliation:

1. Computer Science Department, Arab American University, Jenin P.O. Box 240, Palestine

2. School of Natural Sciences, University of Patras, 26504 Rion, Greece

3. Department of Forensic Science, Al Istiqlal University, Jericho P.O. Box 10, Palestine

4. Department of International Learning, Al Quds Open University, Ramallah P.O. Box 1804, Palestine

5. Turku Research Institute for Learning Analytics, University of Turku, 20014 Turku, Finland

6. Department of Biology and Biotechnology, Arab American University, Jenin P.O. Box 240, Palestine

7. Department of Management Information System, Al Istiqlal University, Jericho P.O. Box 10, Palestine

8. Department of Computer Engineering & Informatics, University of Patras, 26504 Rion, Greece

Abstract

Molecular biology is a complex, abstract, subject that can be challenging for higher education students to comprehend. The current manuscript describes the design, implementation, and evaluation of two immersive VR simulations of a DNA lab and a crime scene investigation (CSI) for a forensic molecular biology course in the context of the “TESLA” Erasmus+ project. It illustrates the instructional design and technical aspects of the VR simulations’ development. The experimental study employed a comparative quantitative research design. The guiding research questions examined how instructional modalities (online vs. face-to-face) affect learners’ perceptions of VR-based training in higher education and the key factors influencing learners’ intention for their adoption. Forty-six (n = 46) undergraduate students completed a 17-item questionnaire, which served as the main data collection instrument. Results demonstrate that both online and face-to-face VR-based instruction can effectively convey core concepts, thus challenging the traditional notion that face-to-face interaction is inherently superior. Its implications underscore the potential of VR simulations to supplement or even substitute traditional teaching methods, particularly for complex science subjects.

Funder

European Commission

Publisher

MDPI AG

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