Abstract
Although most readers associate the term virtual reality (VR) with visually appealing entertainment content, this technology also promises to be helpful to disadvantaged people like blind or visually impaired people. While overcoming physical objects’ and spaces’ limitations, virtual objects and environments that can be spatially explored have a particular benefit. To give readers a complete, clear and concise overview of current and past publications on touchable and walkable audio supplemented VR applications for blind and visually impaired users, this survey paper presents a high-level taxonomy to cluster the work done up to now from the perspective of technology, interaction and application. In this respect, we introduced a classification into small-, medium- and large-scale virtual environments to cluster and characterize related work. Our comprehensive table shows that especially grounded force feedback devices for haptic feedback (‘small scale’) were strongly researched in different applications scenarios and mainly from an exocentric perspective, but there are also increasingly physically (‘medium scale’) or avatar-walkable (‘large scale’) egocentric audio-haptic virtual environments. In this respect, novel and widespread interfaces such as smartphones or nowadays consumer grade VR components represent a promising potential for further improvements. Our survey paper provides a database on related work to foster the creation process of new ideas and approaches for both technical and methodological aspects.
Subject
Computer Networks and Communications,Computer Science Applications,Human-Computer Interaction,Neuroscience (miscellaneous)
Cited by
12 articles.
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1. Accessibility Feature Implementation Within Free VR Experiences;Extended Abstracts of the CHI Conference on Human Factors in Computing Systems;2024-05-11
2. Investigating Virtual Reality Locomotion Techniques with Blind People;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11
3. The Visual Information Available in Virtual Reality;Ecological Psychology;2024-01-02
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5. Dashboards to support rehabilitation in orientation and mobility for people who are blind;Proceedings of the 29th Brazilian Symposium on Multimedia and the Web;2023-10-23