Pointing Tasks Using Spatial Audio on Smartphones for People With Vision Impairments

Author:

Raina Abhijeet Singh1,Mohanty Ronak R.2,Bhuvanesh Abhirath1,J Divya Prabha3,Swaminathan Manohar4,Krishnamurthy Vinayak R.5

Affiliation:

1. Texas A&M University J. Mike Walker ’66 Department of Mechanical Engineering, , College Station, TX 77840

2. Meta Reality Labs , Redmond, WA 98052

3. London College of Communication University of the Arts, , London, UK

4. Microsoft Research , Bangalore, Karnataka 560001 India

5. Texas A&M University J. Mike Walker ’66 Department of Mechanical Engineering, Department of Computer Science, Engineering (by Affiliation) , College Station, TX 77840

Abstract

Abstract We present an experimental investigation of spatial audio feedback using smartphones to support direction localization in pointing tasks for people with visual impairments (PVIs). We do this using a mobile game based on a bow-and-arrow metaphor. Our game provides a combination of spatial and non-spatial (sound beacon) audio to help the user locate the direction of the target. Our experiments with sighted, sighted-blindfolded, and visually impaired users show that (a) the efficacy of spatial audio is relatively higher for PVIs than for blindfolded sighted users during the initial reaction time for direction localization, (b) the general behavior between PVIs and blindfolded individuals is statistically similar, and (c) the lack of spatial audio significantly reduces the localization performance even in sighted-blindfolded users. Based on our findings, we discuss the system and interaction design implications for making future mobile-based spatial interactions accessible to PVIs.

Funder

Directorate for Computer and Information Science and Engineering

Publisher

ASME International

Subject

Industrial and Manufacturing Engineering,Computer Graphics and Computer-Aided Design,Computer Science Applications,Software

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