Abstract
Wellbeing at work can be achieved through different strategies; designing for a positive user experience (UX) is one way. However, the relationship between wellbeing and professionally used technology is rather unexplored, especially in work areas that are far from desktop work such as worker guidance systems (WGSs) used in assembly processes. In this paper, we first described a qualitative evaluation (using the valence method) of a prototype WGS designed for a positive UX. The evaluation showed that it elicited far more positive than negative feelings. Based on the results, we improved and redesigned the prototype. We then implemented it in a realistic setting and quantitatively compared it with an established WGS. It was shown that the prototype elicited more positive feelings than the established system, whereas there were no differences in the number of negative markers. Thus, one can assume that the improvement of UX in the redesigned system was due to the positive UX design concepts. However, there were no significant differences in the mood questionnaires. The paper showed that positive experiences at work can be achieved when the design of professional technology is focused on a positive UX. Long-term studies should further investigate whether these experiences lead to a generally elevated mood.
Funder
Federal ministery for economic affairs and climate action
Subject
Computer Networks and Communications,Computer Science Applications,Human-Computer Interaction,Neuroscience (miscellaneous)
Reference65 articles.
1. Experience Design and Positive Design as an Alternative to Classical Human Factors Approaches;Burmester,2015
2. Positive Erlebnisse Und Wohlbefinden in Arbeitskontexten Durch Gestaltung Der Mensch-Computer-Interaktion;Burmester,2017
3. User Experience Is All There Is
4. Designing for Positive User Experience in Work Contexts: Experience Categories and their Applications
5. Psychologie in Der Nutzerzentrierten Produktgestaltung;Diefenbach,2017
Cited by
3 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Design Fiction on Capturing, Amplifying, and Instilling Happiness in Work;Proceedings of the 3rd Annual Meeting of the Symposium on Human-Computer Interaction for Work;2024-06-25
2. Addressing Psychological Needs in Designing for a Sustainable Circular Economy;Design Science and Innovation;2023-12-30
3. Recognising Worker Intentions by Assembly Step Prediction;2023 IEEE 28th International Conference on Emerging Technologies and Factory Automation (ETFA);2023-09-12