Location-Based Game for Thought-Provoking Evacuation Training

Author:

Mitsuhara Hiroyuki1ORCID,Tanimura Chie2,Nemoto Junko3,Shishibori Masami1

Affiliation:

1. Graduate School of Technology, Industrial and Social Sciences, Tokushima University, Tokushima 770-8506, Japan

2. Graduate School of Education, Naruto University of Education, Naruto 772-8502, Japan

3. Graduate School of Psychology, Meiji Gakuin University, Tokyo 108-8636, Japan

Abstract

Participation in evacuation training can aid survival in the event of an unpredictable disaster, such as an earthquake. However, conventional evacuation training is not well designed for provoking critical thinking in participants regarding the processes involved in a successful evacuation. To realize thought-provoking evacuation training, we developed a location-based game that presents digital materials that express disaster situations corresponding to locations or times preset in a scenario and providing scenario-based multi-ending as the game element. The developed game motivates participants to take decisions by providing high situational and audiovisual realism. In addition, the game encourages the participants to think objectively about the evacuation process by working together with a reflection-support system. We practiced thought-provoking evacuation training with fifth-grade students, focusing on tsunami evacuation and lifesaving-related moral dilemmas. In this practice, we observed that the participants took decisions as if they were dealing with actual disaster situations and objectively thought about the evacuation process by reflecting on their decisions. Meanwhile, we found that lifesaving-related moral dilemmas are difficult to address in evacuation training.

Funder

Japan Society for the Promotion of Science Grants-in-Aid for Scientific Research

Publisher

MDPI AG

Subject

Computer Networks and Communications,Computer Science Applications,Human-Computer Interaction,Neuroscience (miscellaneous)

Reference31 articles.

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5. A sequence analysis of behaviors in immersive virtual reality for indoor earthquake and post-earthquake evacuation;Feng;Int. J. Disaster Risk Reduc.,2022

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