Efficacy of Virtual Reality in Painting Art Exhibitions Appreciation

Author:

Lin Chih-LongORCID,Chen Si-Jing,Lin Rungtai

Abstract

Virtual reality (VR) technology has been employed in a wide range of fields, from entertainment to medicine and engineering. Advances in VR also provide new opportunities in art exhibitions. This study discusses the experience of art appreciation through desktop virtual reality (Desktop VR) or head-mounted display virtual reality (HMD VR) and compares it with appreciating a physical painting. Seventy-eight university students participated in the study. According to the findings of this study, painting evaluation and the emotions expressed during the appreciation show no significant difference under these three conditions, indicating that the participants believe that paintings, regardless of whether they are viewed through VR, are similar. Owing to the limitation of the operation, the participants considered HMD VR to be a tool that hinders free appreciation of paintings. In addition, attention should be paid to the proper projected size of words and paintings for better reading and viewing. The above indicates that through digital technology, we can shorten the gap between a virtual painting and a physical one; however, we must still improve the design of object size and the interaction in the VR context so that a virtual exhibition can be as impressive as a physical one.

Funder

Ministry of Science and Technology

Publisher

MDPI AG

Subject

Fluid Flow and Transfer Processes,Computer Science Applications,Process Chemistry and Technology,General Engineering,Instrumentation,General Materials Science

Reference41 articles.

1. Exploration of Strategies in Industrial Exhibition: Series Exhibition of Taiwan Telecommunications Industry as a Case Study;Li;Technol. Mus. Rev.,2012

2. Virtual Reality Technology;Burdea,1994

3. The Effects of Virtual Reality Learning Environment on Student Cognitive and Linguistic Development

4. Creation and Research on Integrating Virtual Reality and Digital Game-Based Learning to Improve Learning Motivation—A Case Study of Periodic Table;Yen,2017

5. Upper Primary Students Constructing and Exploring Three Dimensional Shapes: A Comparison of Virtual Reality with Card Nets

Cited by 43 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A systematic review of digital transformation technologies in museum exhibition;Computers in Human Behavior;2024-12

2. The Usage of Virtual and Augmented Reality in Underwater Archeology;Applied Sciences;2024-09-11

3. Exploring the Impact of Virtual Reality on Painting Appreciation;Applied Sciences;2024-08-20

4. Arts Professors’ Perception of the Didactic Use of Virtual Reality;International Journal of Instruction;2024-07-01

5. Transformer-based Generation of Confrontation Network in Digital Art Applications;2024 International Conference on Machine Intelligence and Digital Applications;2024-05-30

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3