Exploring the Use of Invalid Action Masking in Reinforcement Learning: A Comparative Study of On-Policy and Off-Policy Algorithms in Real-Time Strategy Games

Author:

Hou Yueqi12ORCID,Liang Xiaolong12ORCID,Zhang Jiaqiang12ORCID,Yang Qisong3ORCID,Yang Aiwu12ORCID,Wang Ning12ORCID

Affiliation:

1. Air Traffic Control and Navigation School, Air Force Engineering University, Xi’an 710051, China

2. Shaanxi Key Laboratory of Meta-Synthesis for Electronic and Information System, Air Force Engineering University, Xi’an 710051, China

3. Xi’an Research Institute of High-Technology, Xi’an 710051, China

Abstract

Invalid action masking is a practical technique in deep reinforcement learning to prevent agents from taking invalid actions. Existing approaches rely on action masking during policy training and utilization. This study focuses on developing reinforcement learning algorithms that incorporate action masking during training but can be used without action masking during policy execution. The study begins by conducting a theoretical analysis to elucidate the distinction between naive policy gradient and invalid action policy gradient. Based on this analysis, we demonstrate that the naive policy gradient is a valid gradient and is equivalent to the proposed composite objective algorithm, which optimizes both the masked policy and the original policy in parallel. Moreover, we propose an off-policy algorithm for invalid action masking that employs the masked policy for sampling while optimizing the original policy. To compare the effectiveness of these algorithms, experiments are conducted using a simplified real-time strategy (RTS) game simulator called Gym-μRTS. Based on empirical findings, we recommend utilizing the off-policy algorithm for addressing most tasks while employing the composite objective algorithm for handling more complex tasks.

Funder

National Natural Science Foundation of China

Publisher

MDPI AG

Subject

Fluid Flow and Transfer Processes,Computer Science Applications,Process Chemistry and Technology,General Engineering,Instrumentation,General Materials Science

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A New Graph-Based Reinforcement Learning Environment for Targeted Molecular Generation and Optimization✱;Proceedings of the 2023 12th International Conference on Software and Information Engineering;2023-11-21

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