Affiliation:
1. Department of Mechanical and Aerospace Engineering, “Sapienza” University of Rome, 00184 Rome, Italy
2. National Centre for Clinical Excellence, Healthcare Quality and Safety, Italian National Institute of Health, 00161 Rome, Italy
Abstract
Rehabilitation is a vast field of research. Virtual and Augmented Reality represent rapidly emerging technologies that have the potential to support physicians in several medical activities, e.g., diagnosis, surgical training, and rehabilitation, and can also help sports experts analyze athlete movements and performance. In this study, we present the implementation of a hybrid system for the real-time visualization of 3D virtual models of bone segments and other anatomical components on a subject performing critical karate shots and stances. The project is composed of an economic markerless motion tracking device, Microsoft Kinect Azure, that recognizes the subject movements and the position of anatomical joints; an augmented reality headset, Microsoft HoloLens 2, on which the user can visualize the 3D reconstruction of bones and anatomical information; and a terminal computer with a code implemented in Unity Platform. The 3D reconstructed bones are overlapped with the athlete, tracked by the Kinect in real-time, and correctly displayed on the headset. The findings suggest that this system could be a promising technology to monitor martial arts athletes after injuries to support the restoration of their movements and position to rejoin official competitions.
Subject
Fluid Flow and Transfer Processes,Computer Science Applications,Process Chemistry and Technology,General Engineering,Instrumentation,General Materials Science
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