Occlusion Handling for Mobile AR Applications in Indoor and Outdoor Scenarios

Author:

Alfakhori Muhammad1ORCID,Sardi Barzallo Juan Sebastián1,Coors Volker1ORCID

Affiliation:

1. Centre for Geodesy and Geoinformatics, Stuttgart University of Applied Sciences (HFT Stuttgart), 70174 Stuttgart, Germany

Abstract

When producing an engaging augmented reality (AR) user experience, it is crucial to create AR content that mimics real-life objects’ behavior to the greatest extent possible. A critical aspect to achieve this is ensuring that the digital objects conform to line-of-sight rules and are either partially or completely occluded, just like real-world objects would be. The study explores the concept of utilizing a pre-existing 3D representation of the physical environment as an occlusion mask that governs the rendering of each pixel. Specifically, the research aligns a Level of Detail (LOD) 1 building model and a 3D mesh model with their real-world counterparts and evaluates the effectiveness of occlusion between the two models in an outdoor setting. Despite the mesh model containing more detailed information, the overall results do not show improvement. In an indoor scenario, the researchers leverage the scanning capability of HoloLens 2.0 to create a pre-scanned representation, which helps overcome the limited range and delay of the mesh reconstruction.

Funder

project iCity 2: Streetmoves4iCity

German Federal Ministry of Education and Research

Publisher

MDPI AG

Subject

Electrical and Electronic Engineering,Biochemistry,Instrumentation,Atomic and Molecular Physics, and Optics,Analytical Chemistry

Reference27 articles.

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2. Fortin, P., and Hebert, P. (2006, January 7–9). Handling Occlusions in Real-time Augmented Reality: Dealing with Movable Real and Virtual Objects. Proceedings of the 3rd Canadian Conference on Computer and Robot Vision (CRV’06), Quebec, QC, Canada.

3. Milgram, P., Takemura, H., Utsumi, A., and Kishino, F. (November, January 31). Augmented reality: A class of displays on the reality-virtuality continuum. Proceedings of the Telemanipulator and Telepresence Technologies, Boston, MA, USA.

4. 3D Outdoor Augmented Reality for Architecture and Urban Planning;Cirulis;Procedia Comput. Sci.,2013

5. Occlusion screening using 3d city models as a reference database for mobile ar-applications;Alfakhori;ISPRS Ann. Photogramm. Remote Sens. Spat. Inf. Sci.,2022

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