Real-Time Motion Adaptation with Spatial Perception for an Augmented Reality Character
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Published:2024-01-12
Issue:2
Volume:14
Page:650
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ISSN:2076-3417
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Container-title:Applied Sciences
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language:en
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Short-container-title:Applied Sciences
Author:
Kim Daehwan1, Chae Hyunsic1, Kim Yongwan2, Choi Jinsung2, Kim Ki-Hong2, Jo Dongsik1ORCID
Affiliation:
1. School of IT Convergence, University of Ulsan, Ulsan 44610, Republic of Korea 2. VR/AR Content Research Section, Communications & Media Research Laboratory, Electronics and Telecommunication Research Institute (ETRI), Daejeon 34129, Republic of Korea
Abstract
Virtual characters are now widely used in games, computer-generated (CG) movies, virtual reality (VR), and communication media. The continued technological innovations in motion capture mean that a more natural representation of a three-dimensional character’s motion should be achievable. Many researchers have investigated how virtual characters interact with their surrounding environment through spatial relationships, which were introduced for adapting and preserving character motion. However, technical problems should be resolved to enable the control of characters in augmented reality (AR) environments that combine with the real world, and this can be achieved by adapting motion to environmental differences using original motion datasets. In this paper, we investigate a novel method for preserving automatic motion adaptation for a virtual character in AR environments. We used specific object (e.g., puddle) recognition and the spatial properties of the user’s surrounding space, e.g., object types and positions, and ran validation experiments to provide accurate motion to improve the AR experience. Our experimental study showed positive results in terms of smooth motion in AR configurations. We also found that the participants using AR felt a greater sense of co-presence with the character through adapted motion.
Funder
Ministry of Culture, Sports, and Tourism
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