Enhancing Cricket Performance Analysis with Human Pose Estimation and Machine Learning

Author:

Siddiqui Hafeez Ur Rehman1ORCID,Younas Faizan1ORCID,Rustam Furqan2ORCID,Flores Emmanuel Soriano345ORCID,Ballester Julién Brito367,Diez Isabel de la Torre8ORCID,Dudley Sandra9ORCID,Ashraf Imran10ORCID

Affiliation:

1. Institute of Computer Science, Khwaja Fareed University of Engineering and Information Technology, Abu Dhabi Road, Rahim Yar Khan 64200, Punjab, Pakistan

2. School of Computer Science, University College Dublin, D04 V1W8 Dublin, Ireland

3. Engineering Research & Innovation Group, Universidad Europea del Atlántico, Isabel Torres 21, 39011 Santander, Spain

4. Department of Project Management, Universidad Internacional Iberoamericana Campeche, Campeche 24560, Mexico

5. Department of Projects, Universidad Internacional Iberoamericana Arecibo, Puerto Rico, PR 00613, USA

6. Project Management, Universidade Internacional do Cuanza, Cuito EN250, Angola

7. Fundación Universitaria Internacional de Colombia Bogotá, Bogotá 11001, Colombia

8. Department of Signal Theory, Communications and Telematics Engineering, University of Valladolid, Paseo de Belén, 15, 47011 Valladolid, Spain

9. Bioengineering Research Centre, School of Engineering, London South Bank University, 103 Borough Road, London SE1 0AA, UK

10. Department of Information and Communication Engineering, Yeungnam University, Gyongsan-si 38541, Republic of Korea

Abstract

Cricket has a massive global following and is ranked as the second most popular sport globally, with an estimated 2.5 billion fans. Batting requires quick decisions based on ball speed, trajectory, fielder positions, etc. Recently, computer vision and machine learning techniques have gained attention as potential tools to predict cricket strokes played by batters. This study presents a cutting-edge approach to predicting batsman strokes using computer vision and machine learning. The study analyzes eight strokes: pull, cut, cover drive, straight drive, backfoot punch, on drive, flick, and sweep. The study uses the MediaPipe library to extract features from videos and several machine learning and deep learning algorithms, including random forest (RF), support vector machine, k-nearest neighbors, decision tree, linear regression, and long short-term memory to predict the strokes. The study achieves an outstanding accuracy of 99.77% using the RF algorithm, outperforming the other algorithms used in the study. The k-fold validation of the RF model is 95.0% with a standard deviation of 0.07, highlighting the potential of computer vision and machine learning techniques for predicting batsman strokes in cricket. The study’s results could help improve coaching techniques and enhance batsmen’s performance in cricket, ultimately improving the game’s overall quality.

Funder

European University of the Atlantic

Publisher

MDPI AG

Subject

Electrical and Electronic Engineering,Biochemistry,Instrumentation,Atomic and Molecular Physics, and Optics,Analytical Chemistry

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