Relations between Video Game Engagement and Social Development in Children: The Mediating Role of Executive Function and Age-Related Moderation

Author:

Xu Ke1,Geng Shuliang1ORCID,Dou Donghui2,Liu Xiaocen1ORCID

Affiliation:

1. College of Preschool Education, Capital Normal University, Beijing 100048, China

2. School of Sociology and Psychology, Central University of Finance and Economics, Beijing 100081, China

Abstract

The global proliferation of video games, particularly among children, has led to growing concerns about the potential impact on children’s social development. Executive function is a cognitive ability that plays a crucial role in children’s social development, but a child’s age constrains its development. To examine the association between video game engagement and children’s social development while considering the mediating role of executive function and the moderating role of age, a questionnaire was distributed to a sample of 431 parents. The results revealed a negative relation between video game engagement and social development in children, with executive function found to mediate this relation fully. Additionally, the negative association between video game engagement and executive function became more pronounced as children grew older. In light of these findings, it is advisable to adopt proactive strategies to limit excessive video game use, consider the developmental characteristics of children at different ages, and prioritize the promotion of executive function to facilitate social development among children.

Funder

National Social Science Fund of China

Beijing Social Science Foundation Project

R&D Program of Beijing Municipal Education Commission

Publisher

MDPI AG

Subject

Behavioral Neuroscience,General Psychology,Genetics,Development,Ecology, Evolution, Behavior and Systematics

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