1. Liu, X., Huang, H., Huo, M., Dou, D.: Brief exposure to two-player video games stimulates young children’s peer communication and prosocial behavior. Psychol. Sci. 41, 364–370 (2018). (in Chinese)
2. Ueda, H., Yagi, H.: Video game system having reduced memory needs for a raster scanned display. U.S. Patent 5, 560–614 (1996)
3. Boyle, E.A., et al.: An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. Comput. Educ. 94, 178–192 (2016)
4. HCII 2019, LNCS;X Liu,2019
5. Anderson, C.A., et al.: Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: a meta-analytic review. Psychol. Bull. 136(2), 151–173 (2010)