Abstract
Relief shading is the primary method for effectively representing three-dimensional terrain on a two-dimensional plane. Despite its expressiveness, manual relief shading is difficult and time-consuming. In contrast, although analytical relief shading is fast and efficient, the visual effect is quite different from that of manual relief shading due to the low degree of terrain generalisation, inability to adjust local illumination, and difficulty in exaggerating and selective representation. We introduce deep learning technology to propose a generation method for shaded relief based on conditional generative adversarial nets. This method takes the set of manual relief shading-digital elevation model (DEM) slices as a priori knowledge, optimises network parameters through a continuous game of “generation-discrimination”, and produces a shaded relief map of any region based on the DEM. Test results indicate that the proposed method retains the advantages of manual relief shading and can quickly generate shaded relief with quality and artistic style similar to those of manual shading. Compared with other networks, the shaded relief generated by the proposed method not only depicts the terrain clearly but also achieves a good generalisation effect. Moreover, through the use of an adversarial structure, the network demonstrates stronger cross-scale generation ability.
Funder
National Natural Science Foundation of China
the Fund Project of Zhongyuan Scholar of Henan Province
Subject
Earth and Planetary Sciences (miscellaneous),Computers in Earth Sciences,Geography, Planning and Development
Cited by
3 articles.
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