Author:
Liu Zhendong,Zhang Chengcheng,Cai Haolin,Qv Wenhu,Zhang Shuaizhe
Abstract
Mesh simplification is an effective way to solve the contradiction between 3D models and limited transmission bandwidth and smooth model rendering. The existing mesh simplification algorithms usually have problems of texture distortion, deformation of different degrees, and no texture simplification. In this paper, a model simplification algorithm suitable for 3D reconstruction is proposed by taking full advantage of the recovered 3D scene structure and calibrated images. First, the reference 3D model scene is constructed on the basis of the original mesh; second, the images are collected on the basis of the reference 3D model scene; then, the mesh and texture are simplified by using the reference image set combined with the QEM algorithm. Lastly, the 3D model data of a town in Tengzhou are used for experimental verification. The results show that the algorithm proposed in this paper basically has no texture distortion and deformation problems in texture simplification and can effectively reduce the amount of texture data, with good feasibility.
Funder
Basal Research Fund of CASM
Subject
General Earth and Planetary Sciences
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