Optimization of Texture Rendering of 3D Building Model Based on Vertex Importance

Author:

Shen Wenfei,Huo Liang,Shen Tao,Zhang Miao,Li Yucai

Abstract

Abstract. In 3D building models, a large number of texture maps with different sizes increase the number of model data loading and drawing batches, which greatly reduces the drawing efficiency of the model. Therefore, this paper proposes a texture set mapping method based on vertex importance. Firstly, based on the 2D space boxing algorithm, the texture maps are merged and a series of Mipmap texture maps are generated, and then the vertex curvature, texture variability and location information of each vertex are calculated, normalized, and weighted to get the importance of each vertex, and then finally, different Mipmap-level textures are remapped according to the importance of the vertices. The experiment proves that the algorithm in this paper can reduce the amount of texture data on the one hand, and avoid the rendering pressure brought by the still large amount of data after merging on the other hand, so as to improve the rendering efficiency of the model.

Publisher

Copernicus GmbH

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3