The Implementation of Interactive VR Application and Caching Strategy Design on Mobile Edge Computing (MEC)

Author:

Chuang Shu-Min1ORCID,Chen Chia-Sheng1,Wu Eric Hsiao-Kuang1

Affiliation:

1. Department of Computer Science and Information Engineering, National Central University, Taoyuan City 320317, Taiwan

Abstract

Virtual reality (VR) and augmented reality (AR) have been proposed as revolutionary applications for the next generation, especially in education. Many VR applications have been designed to promote learning via virtual environments and 360° video. However, due to the strict requirements of end-to-end latency and network bandwidth, numerous VR applications using 360° video streaming may not achieve a high-quality experience. To address this issue, we propose relying on tile-based 360° video streaming and the caching capacity in Mobile Edge Computing (MEC) to predict the field of view (FoV) in the head-mounted device, then deliver the required tiles. Prefetching tiles in MEC can save the bandwidth of the backend link and support multiple users. Smart caching decisions may reduce the memory at the edge and compensate for the FoV prediction error. For instance, caching whole tiles at each small cell has a higher storage cost compared to caching one small cell that covers multiple users. In this paper, we define a tile selection, caching, and FoV coverage model as the Tile Selection and Caching Problem and propose a heuristic algorithm to solve it. Using a dataset of real users’ head movements, we compare our algorithm to the Least Recently Used (LRU) and Least Frequently Used (LFU) caching policies. The results show that our proposed approach improves FoV coverage by 30% and reduces caching costs by 25% compared to LFU and LRU.

Publisher

MDPI AG

Subject

Electrical and Electronic Engineering,Computer Networks and Communications,Hardware and Architecture,Signal Processing,Control and Systems Engineering

Reference25 articles.

1. Advantages and challenges associated with augmented reality for education: A systematic review of the literature;Educ. Res. Rev.,2017

2. Zhang, K., Suo, J., Chen, J., Liu, X., and Gao, L. (2017, January 3–6). Design and implementation of fire safety education system on campus based on virtual reality technology. Proceedings of the 2017 Federated Conference on Computer Science and Information Systems (FedCSIS), Prague, Czech Republic.

3. Scalable 360° Video Stream Delivery: Challenges, Solutions, and Opportunities;Zink;Proc. IEEE,2019

4. Cisco (2023, January 29). Cisco Visual Networking Index: Global Mobile Data Traffic Forecast Update, 2016–2021 White Paper. White Paper. Available online: https://www.cisco.com/c/en/us/solutions/collateral/service-provider/visual-networking-index-vni/mobile-white-paper-c11-520862.html.

5. Yap, M.C. (2023, January 29). Google Cardboard for a K-12 Social Studies Module. Paper Presented at TCC 2016 Worldwide Online Conference. Available online: http://scholarspace.manoa.hawaii.edu/bitstream/10125/40604/1/LTEC-690-Yap-Scholarspace.05.04.16.pdf.

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A Systematic Mapping Study of UAV-Enabled Mobile Edge Computing for Task Offloading;IEEE Access;2024

2. OJUMP: Optimization for joint unicast‐multicast panoramic VR live streaming system;Transactions on Emerging Telecommunications Technologies;2023-12-21

3. Challenges Towards VR Technology: VR Architecture Optimization;2023 13th International Conference on Dependable Systems, Services and Technologies (DESSERT);2023-10-13

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3