OJUMP: Optimization for joint unicast‐multicast panoramic VR live streaming system

Author:

Pan Qing1,Zeng Qimiao1,Zhuang Yirong1,Yin Zhifan1,Hai Jinxia1,Chen Ge1,Liang Jie1,Xiao Han2,Yang Shujie2

Affiliation:

1. Institute of Network Technology China Telecom Research Institute Guangzhou China

2. State Key Laboratory of Networking and Switching Technology Beijing University of Posts and Telecommunications Beijing China

Abstract

AbstractVirtual reality (VR) videos have garnered increasing attention due to their ability to deliver immersive multimedia experiences to users. Nonetheless, the demanding requirements of high bandwidth and low latency for VR services present significant challenges, especially in the context of network infrastructure. In this article, we introduce a novel system called OJUMP, aimed at Optimizing the transmission and distribution of Joint Unicast‐Multicast Panoramic video field of view live streaming using Bit Index Explicit Replication (BIER). The proposed system encompasses a BIER‐based network transmission approach that enhances video transmission efficiency and facilitates large‐scale service deployment. Furthermore, OJUMP includes a dynamic disk‐state‐based tile slice distribution storage algorithm and a prefetch method designed for edge nodes to enhance the distribution efficiency of live streaming services. Experimental results illustrate that the proposed system offers distinct advantages over the baseline system in terms of bandwidth, latency, disk utilization, and central processing unit utilization.

Funder

China Postdoctoral Science Foundation

National Natural Science Foundation of China

Publisher

Wiley

Subject

Electrical and Electronic Engineering

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Achievable secrecy rate analysis of OFDM‐based multi‐user untrusted relay networks with imperfect CSI;Transactions on Emerging Telecommunications Technologies;2024-06

2. VAAC-IM: Viewing Area Adaptive Control in Immersive Media Transmission;Proceedings of the 34th edition of the Workshop on Network and Operating System Support for Digital Audio and Video;2024-04-15

3. Low-Latency VR Video Processing-Transmitting System Based on Edge Computing;IEEE Transactions on Broadcasting;2024

4. LVSUM-Optimized Live 360 Degree Video Streaming in Unicast and Multicast Over Mobile Networks;2023 IEEE 15th International Conference on Computational Intelligence and Communication Networks (CICN);2023-12-22

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