Quality of Experience That Matters in Gaming Graphics: How to Blend Image Processing and Virtual Reality

Author:

Jumani Awais Khan1ORCID,Shi Jinglun1ORCID,Laghari Asif Ali2ORCID,Estrela Vania V.3ORCID,Sampedro Gabriel Avelino45ORCID,Almadhor Ahmad6ORCID,Kryvinska Natalia7ORCID,ul Nabi Aftab1ORCID

Affiliation:

1. School of Electronic and Information Engineering, South China University of Technology, Guangzhou 510000, China

2. Software College, Shenyang Normal University, Shenyang 110000, China

3. Telecommunications Department, Federal Fluminense University (UFF), Niterói 24020-141, RJ, Brazil

4. Faculty of Information and Communication Studies, University of the Philippines Open University, Los Baños 4031, Philippines

5. Center for Computational Imaging and Visual Innovations, De La Salle University, 2401 Taft Ave., Malate, Manila 1004, Philippines

6. Department of Computer Engineering and Networks, College of Computer and Information Sciences, Jouf University, Sakaka 72388, Saudi Arabia

7. Department of Information Management and Business Systems, Faculty of Management, Comenius University Bratislava, Odbojárov 10, 82005 Bratislava, Slovakia

Abstract

This paper investigates virtual reality (VR) technology which can increase the quality of experience (QoE) on the graphics quality within the gaming environment. The graphics quality affects the VR environment and user experience. To gather relevant data, we conduct a live user experience and compare games with high- and low-quality graphics. The qualitative feedback obtained through questionnaires prove the importance ofcontextualizing users’ experiences playing both games. Furthermore, our findings prove the crucial role of graphics quality in adopting user engagement and enjoyment during gaming sessions. Users consistently reported their feeling more connected when interacting with games and receiving high-quality graphics. If the graphics quality received is low, the user rating for a particular game is low. Further examination of VR technology reveals its potential to revolutionize graphics quality within game play.

Funder

National Key Research and Development Project

Guangdong Basic and Applied Basic Research Foundation

Publisher

MDPI AG

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