A Flexible Input Mapping System for Next-Generation Virtual Reality Controllers

Author:

Lee Eun-Seok,Shin Byeong-Seok

Abstract

This paper proposes an input mapping system that can transform various input signals from next-generation virtual reality devices to suit existing virtual reality content. Existing interactions of virtual reality content are developed based on input values for standardized commercial haptic controllers. This prevents the challenge of new ideas in content. However, controllers that are not compatible with existing virtual reality content have to take significant risks until commercialization. The proposed system allows content developers to map streams of new input devices to standard input events for use in existing content. This allows the reuse of code from existing content, even with new devices, effectively reducing development tasks. Further, it is possible to define a new input method from the perspective of content instead of the sensing results of the input device, allowing for content-specific standardization in content-oriented industries such as games and virtual reality.

Funder

Ministry of Science, ICT and Future Planning

Publisher

MDPI AG

Subject

Electrical and Electronic Engineering,Computer Networks and Communications,Hardware and Architecture,Signal Processing,Control and Systems Engineering

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. VR Glove: A Virtual Input System for Controlling VR with Enhanced Usability and High Accuracy;2022 25th International Conference on Computer and Information Technology (ICCIT);2022-12-17

2. A non-invasive middleware for games adaptation and motor rehabilitation controls;Proceedings of the 24th Symposium on Virtual and Augmented Reality;2022-10-24

3. Extended reality applications in industry 4.0. – A systematic literature review;Telematics and Informatics;2022-09

4. Virtual Reality Simulation of High Tibial Osteotomy for Medical Training;Mobile Information Systems;2022-08-05

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