A non-invasive middleware for games adaptation and motor rehabilitation controls

Author:

Alves Alan K S1ORCID,Dantas Rummenigge R2ORCID

Affiliation:

1. Departamento de Informatica e Matematica Aplicada, Federal University of Rio Gramde do Norte, Brazil

2. Science and Technology School, Federal University of Rio Grande do Norte, Brazil

Publisher

ACM

Reference41 articles.

1. Francisco Bianor, A. Cavalcanti, and R. R. Dantas. 2017. Evaluate Leap Motion Control for Multiple Hand Posture Recognition.19th Symposium on Virtual and Augmented Reality (2017).

2. Francisco Bianor, A. Cavalcanti, and R. R. Dantas. 2017. PhysioHappy: A low cost device for virtual rehabilitation. 19th Symposium on Virtual and Augmented Reality (2017).

3. Haptic Stimulation Glove for Fine Motor Rehabilitation in Virtual Reality Environments

4. Desiderio Cano Porras, Hadar Sharon, Rivka Inzelberg, Yitzhak Ziv-Ner, Gabriel Zeilig, and Meir Plotnik. 2019. Advanced virtual reality-based rehabilitation of balance and gait in clinical practice. Therapeutic advances in chronic disease 10 (2019), 2040622319868379.

5. Rehabilitation that incorporates virtual reality is more effective than standard rehabilitation for improving walking speed, balance and mobility after stroke: a systematic review

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