1. Mitrovic, A., Milosevic, D., and Bozovic, M. (2009, January 3–5). Learning possibilities using SLOODLE environment. Proceedings of the 4th International Conference on Information Technology (ICIT 2009), Amman, Jordan.
2. Gonzalez, M. (2022, November 15). VR and AR Can Support Students with Special Needs. Available online: https://www.thegenius.ca/vr-and-ar-can-support-students-with-special-needs/.
3. Psychiatric, American Association (2013). Diagnostic and Statistical Manual of Mental Disorders: DSM-5. ISBN-13, American Psychiatric Assoc. [5th ed.].
4. Schalock, R.L., Borthwick-Duffy, S.A., Bradley, V.J., Buntinx, W.H., Coulter, D.L., Craig, E.M., and Yeager, M.H. (2013). Intellectual Disability: Definition, Classification, and Systems of Supports, American Association on Intellectual and Developmental Disabilities.
5. Combined Effects of Virtual Reality and Computer Game-Based Cognitive Therapy on the Development of Visual-Motor Integration in Children with Intellectual Disabilities: A Pilot Study;Ahn;Occup. Ther. Int.,2021