Abstract
Nowadays, gesture-based technology is revolutionizing the world and lifestyles, and the users are comfortable and care about their needs, for example, in communication, information security, the convenience of day-to-day operations and so forth. In this case, hand movement information provides an alternative way for users to interact with people, machines or robots. Therefore, this paper presents a character input system using a virtual keyboard based on the analysis of hand movements. We analyzed the signals of the accelerometer, gyroscope, and electromyography (EMG) for movement activity. We explored potential features of removing noise from input signals through the wavelet denoising technique. The envelope spectrum is used for the analysis of the accelerometer and gyroscope and cepstrum for the EMG signal. Furthermore, the support vector machine (SVM) is used to train and detect the signal to perform character input. In order to validate the proposed model, signal information is obtained from predefined gestures, that is, “double-tap”, “hold-fist”, “wave-left”, “wave-right” and “spread-finger” of different respondents for different input actions such as “input a character”, “change character”, “delete a character”, “line break”, “space character”. The experimental results show the superiority of hand gesture recognition and accuracy of character input compared to state-of-the-art systems.
Subject
Electrical and Electronic Engineering,Computer Networks and Communications,Hardware and Architecture,Signal Processing,Control and Systems Engineering
Cited by
10 articles.
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