Game-Based Assessment of Students’ Digital Literacy Using Evidence-Centered Game Design

Author:

Li Jiayuan1,Bai Jie1,Zhu Sha1,Yang Harrison Hao2ORCID

Affiliation:

1. National Engineering Research Center for E-Learning, Central China Normal University, Wuhan 430079, China

2. School of Education, State University of New York at Oswego, Oswego, NY 13126, USA

Abstract

This study measured secondary students’ digital literacy using a digital game-based assessment system that was designed and developed based on the Evidence-Centered Game Design (ECGD) approach. A total of 188 secondary students constituted the valid cases in this study. Fine-grained behavioral data generated from students’ gameplay processes were collected and recorded with the assessment system. The Delphi method was used to extract feature variables related to digital literacy from the process data, and the Analytic Hierarchy Process (AHP) method was used to construct the measurement model. The assessment results of the ECGD-based assessment had a high correlation with standardized test scores, which have been shown to be reliable and valid in prior large-scale assessment studies.

Funder

National Natural Science Foundation of China

Key project of the special funding for educational science planning in Hubei Province in 2023

Key Subjects of Philosophy and Social Science Research in Hubei Province of 2022

Publisher

MDPI AG

Subject

Electrical and Electronic Engineering,Computer Networks and Communications,Hardware and Architecture,Signal Processing,Control and Systems Engineering

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