Abstract
With the maturation and popularization of 3D virtual reality (3D VR) technology, various corporations have employed 3D VR animations to enrich the experience of visiting a store and change how products are presented. Because middle-aged and older adults have weaker mobility and perception abilities, their behaviors in 3D virtual stores may differ entirely from those of younger age groups. This study aimed to develop a cross-zone navigation system and a signage system for 3D virtual retail stores to provide middle-aged and older consumers with high-efficiency navigation for finding products quickly. Additionally, the effect of the systems on combating perceptual conflict was assessed to confirm the practicability of 3D virtual retail shopping. The results revealed that the cross-zone navigation system effectively assisted participants in searching for their desired products. Additionally, the cybersickness score (SSQ) of the cross-zone navigation system group was significantly lower than that of the map-based navigation system group. The participants who used both the cross-zone navigation system and the signage system exhibited the lowest perceptual conflict scores. Therefore, this study provides references for developing a novel navigation system for 3D virtual retail stores (i.e., a cross-zone navigation system with signage).
Funder
National Science and Technology Council Taiwan
Subject
Fluid Flow and Transfer Processes,Computer Science Applications,Process Chemistry and Technology,General Engineering,Instrumentation,General Materials Science
Cited by
1 articles.
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