Use of Cloud-Based Virtual Reality in Chinese Glove Puppetry to Preserve Intangible Cultural Heritage
Author:
Affiliation:
1. Department of New Media Art, Taipei National University of the Arts, Taipei 112, Taiwan
2. Department of Computer Science and Engineering, National Sun Yat-sen University, Kaohsiung 804, Taiwan
Abstract
Funder
Ministry of Science and Technology of the Republic of China, Taiwan
Publisher
MDPI AG
Subject
Fluid Flow and Transfer Processes,Computer Science Applications,Process Chemistry and Technology,General Engineering,Instrumentation,General Materials Science
Link
https://www.mdpi.com/2076-3417/13/9/5699/pdf
Reference30 articles.
1. UNESCO (2019, March 15). Basic Text of the Convention for the Safeguarding of the Intangible. Cultural Heritage (2018 Edition). Available online: https://ich.unesco.org/en/basic-texts-00503.
2. Zhao, Z. (2017, January 15–16). Digital Protection Method of Intangible Cultural Heritage Based on Augmented Reality Technology. Proceedings of the ICRIS 2017: International Conference on Robots & Intelligent Systems, Huaian, China.
3. Roigé, X., Arrieta-Urtizberea, I., and Seguí, J. (2021). The Sustainability of Intangible Heritage in the COVID-19 Era—Resilience, Reinvention, and Challenges in Spain. Sustainability, 13.
4. The impact of COVID-19 on museum and the way forward to be resilience;Antara;Uluslararası Müze Egitimi Derg.,2020
5. Markopoulos, E., Ye, C., Markopoulos, P., and Luimula, M. (2021, January 25–29). Digital museum transformation strategy against the COVID-19 pandemic crisis. Proceedings of the International Conference on Applied Human Factors and Ergonomics 2021, Virtually.
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