Affiliation:
1. Department of Medicine, Division of Neurology, The University of British Columbia, Vancouver, BC V6T 1Z3, Canada
2. British Columbia Children & Women’s Hospital, B402-4480 Oak St., Vancouver, BC V6H 3N1, Canada
Abstract
Social robots have the potential to support health and quality of life for children experiencing anxiety. We engaged families with lived experiences of pediatric anxiety in social robot development to explore desired design features, application areas, and emotion functionalities of social robots in anxiety care. We conducted 10 online co-creation workshops with (1) children with anxiety aged 7–13 (n = 24) with their family members (n = 20), and (2) youth with anxiety aged 14–18 (n = 12). Workshop participation included a validated robot expectations scale, anonymous polls, and discussion. Transcripts and text responses were subjected to content analysis. A lived experience expert group provided feedback throughout the research. Participants desired a pet-like robot with a soft texture, expressive eyes, and emotion detection to support activities of daily living. Specific anxiety-related applications included breathing exercises, managing distressing thoughts, and encouragement. Emotional alignment, the design of a robot’s emotional display, and the emotional impacts of an interaction were discussed. Privacy and the replacement of human interaction were concerns. We identify pediatric anxiety-specific design features, applications, and affective considerations for existing and future social robots. Our findings highlight the need for customizability and robust emotional functionality in social robot technologies intended to support the health and care of children living with anxiety.
Funder
Michael Smith Health Research BC Convening and Collaborating Award
BC Children’s Hospital Research Institute’s Evidence to Innovation Seed Grant
BC Children’s Hospital Foundation
BC SUPPORT Unit Training Innovation Fund
Subject
Computer Networks and Communications,Computer Science Applications,Human-Computer Interaction,Neuroscience (miscellaneous)
Cited by
1 articles.
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