Author:
Núñez-Pacheco Rosa,Vidal Duarte Elizabeth,Turpo-Gebera Osbaldo,Castro-Gutiérrez Eveling
Abstract
This paper presents the evaluation of the alpha version of a gamified tool called Call for Papers: The Game (CfP:TG), specially designed for teaching scientific writing in the training of future engineers. A non-probabilistic convenience sampling was carried out with the participation of engineering students from a Peruvian public university. The short version of the user experience questionnaire (UEQ) was applied, and usability was qualitatively evaluated. The main results indicate that the Pragmatic Quality of CfP:TG is in the neutral range with a value of 0.729, and the Hedonic Quality receives a positive evaluation with a value of 1.089.
Publisher
Eurasia Academic Publishing Group
Subject
General Arts and Humanities
Cited by
1 articles.
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