Call for Papers: The Game, a Gamified Tool for Teaching Scientific Writing in Engineering Students

Author:

Núñez-Pacheco Rosa,Vidal Duarte Elizabeth,Turpo-Gebera Osbaldo,Castro-Gutiérrez Eveling

Abstract

This paper presents the evaluation of the alpha version of a gamified tool called Call for Papers: The Game (CfP:TG), specially designed for teaching scientific writing in the training of future engineers. A non-probabilistic convenience sampling was carried out with the participation of engineering students from a Peruvian public university. The short version of the user experience questionnaire (UEQ) was applied, and usability was qualitatively evaluated. The main results indicate that the Pragmatic Quality of CfP:TG is in the neutral range with a value of 0.729, and the Hedonic Quality receives a positive evaluation with a value of 1.089.

Publisher

Eurasia Academic Publishing Group

Subject

General Arts and Humanities

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Perception of Scientific Writing and Gamification in Engineering Students: A Mixed Study;Atlantis Highlights in Social Sciences, Education and Humanities;2023-10-01

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