The Augurscope: Refining its Design

Author:

Schnädelbach Holger,Koleva Boriana,Paxton Mark1,Twidale Mike2,Benford Steve,Anastasi Rob1

Affiliation:

1. Mixed Reality Laboratory, University of Nottingham, Nottingham, NG81BB, UK.

2. Graduate School of Library and Information Science, University of Illinois at Urbana-Champaign, Urbana, IL, 61801.

Abstract

In this paper we explore the iterative design of the Augurscope, a mobile mixed reality device for open-air museum experiences. It allows a 3D virtual environment to be viewed as if overlaid on an outdoor physical environment. While exploring a heritage site, groups of visitors can experience simulated scenes from the past from a dynamic user-controlled viewpoint by moving, rotating, and tilting the device. The development focused on creating an interface to a visualization of a medieval castle as it used to appear in relation to its current, quite different site. We describe the development and application of the Augurscope through two iterative design stages. We discuss the issues revealed through public trials with the first prototype and how they informed the design of the Augurscope 2. The deployment of this second prototype then enables us to offer insights into what makes such a novel presentation device successful in an outdoor museum environment.

Publisher

MIT Press - Journals

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Human-Computer Interactions in Museums;Synthesis Lectures on Human-Centered Informatics;2019-04-11

2. Exploring relationships between museum artefacts through spatial interaction;Proceedings of the 10th Nordic Conference on Human-Computer Interaction;2018-09-29

3. Exploring attractions and exhibits with interactive flashlights;Personal and Ubiquitous Computing;2013-04-14

4. Creating the spectacle;ACM Transactions on Computer-Human Interaction;2011-07

5. Supporting the creation of hybrid museum experiences;Proceedings of the SIGCHI Conference on Human Factors in Computing Systems;2009-04-04

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