Creating the spectacle

Author:

Benford Steve1,Crabtree Andy1,Flintham Martin1,Greenhalgh Chris1,Koleva Boriana1,Adams Matt2,Tandavanitj Nick2,Farr Ju Row2,Giannachi Gabriella3,Lindt Irma4

Affiliation:

1. University of Nottingham, Nottingham, UK

2. Blast Theory, Portslade Brighton, UK

3. University of Exeter, Exeter, UK

4. Fraunhofer Institute for Technology, Sankt Augustin, Germany

Abstract

An ethnographic study reveals how professional artists created a spectator interface for the interactive game Day of the Figurines, designing the size, shape, height and materials of two tabletop interfaces before carefully arranging them in a local setting. We also show how participants experienced this interface. We consider how the artists worked with a multi-scale notion of interactional trajectory that combined trajectories through individual displays, trajectories through a local ecology of displays, and trajectories through an entire experience. Our findings shed light on discussions within HCI concerning interaction with tangible and tabletop displays, spectator interfaces, ecologies of displays, and trajectories through cultural experiences.

Funder

Engineering and Physical Sciences Research Council

Research Councils UK

Publisher

Association for Computing Machinery (ACM)

Subject

Human-Computer Interaction

Reference44 articles.

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3. The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences

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