The UC Berkeley System for Interactive Visualization of Large Architectural Models

Author:

Funkhouser Thomas1,Teller Seth2,Séquin Carlo3,Khorramabadi Delnaz4

Affiliation:

1. AT&T Bell Laboratories, 2A-202, 600 Mountain Ave., Murray Hill, NJ 07974.

2. AT&T Bell Laboratories, 2A-202, 600 Mountain Ave., Murray Hill, NJ 07974 and Massachusetts Institute of Technology, NE43-226, 545 Technology Square, Cambridge, MA 02139.

3. AT&T Bell Laboratories, 2A-202, 600 Mountain Ave., Murray Hill, NJ 07974 and University of California, EECS, Computer Science Division, 639 Soda Hall, Berkeley, CA 94720.

4. AT&T Bell Laboratories, 2A-202, 600 Mountain Ave., Murray Hill, NJ 07974 and University of California, 275M Cory Hall, Berkeley, CA 94720.

Abstract

Realistic-looking architectural models with furniture may consist of millions of polygons and require gigabytes of data—far than today's workstations can render at interactive frame rates or store in physical memory. We have developed data structures and algorithms for identifying a small portion of a large model to load into memory and render during each frame of an interactive walkthrough. Our algorithms rely upon an efficient display database that represents a building model as a set of objects, each of which can be described at multiple levels of detail, and contains an index of spatial cells with precomputed cell-to-cell and cell-to-object visibility information. As the observer moves through the model interactively, a real-time visibility algorithm traces sightline beams through transparent cell boundaries to determine a small set of objects potentially visible to the observer. An optimization algorithm dynamically selects a level of detail and rendering algorithm with which to display each potentially visible object to meet a userspecified target frame time. Throughout, memory management algorithms predict observer motion and prefetch objects from disk that may become visible during imminent frames. This paper describes an interactive building walkthrough system that uses these data structures and algorithms to maintain interactive frame rates during visualization of very large models. So far, the implementation supports models whose major occluding surfaces are axis-aligned rectangles (e.g., typical buildings). This system is able to maintain over twenty frames per second with little noticeable detail elision during interactive walkthroughs of a building model containing over one million polygons.

Publisher

MIT Press - Journals

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

Cited by 22 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Towards user centred design (UCD) in architecture based on immersive virtual environments;Computers in Industry;2010-05

2. CAD Software and Interoperability;Encyclopedia of Information Science and Technology, Second Edition;2009

3. Real-Time Massive Model Rendering;Synthesis Lectures on Computer Graphics and Animation;2008-01

4. Interaction With an Immersive Virtual Environment Corrects Users' Distance Estimates;Human Factors: The Journal of the Human Factors and Ergonomics Society;2007-06

5. Hierarchical face cluster partitioning of polygonal surfaces and high-speed rendering;Systems and Computers in Japan;2007

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3