CRYSTAL: Building Multicontext Virtual Environments

Author:

Tsao Jeffrey1,Lumsden Charles J.1

Affiliation:

1. Institute of Medical Science and Department of Medicine, University of Toronto, Toronto, Canada.

Abstract

Current virtual environment systems are, for the most part, dedicated to specific applications such as engineering or surgery. The CRYSTAL project applied the concept of crystals, or 3D “windows,” to segment the virtual world into independent volumes, which may interact with each other. The contents of individual crystals can be very different from crystal to crystal, so the resulting virtual environment (VE) is not restricted to any unique context, and it is suitable as a general-purpose workspace. Crystals are created and owned by independent programs called modules, which serve as functional elements of the VE. There are basic modules to provide common functions, such as navigation, wand control, and so on. Extra modules can be launched to add content and functionality to the VE, and the modules can also be terminated interactively. Unlike “pipelined” systems for VE design, CRYSTAL modules are designed to self-assemble and resolve any interface conflicts automatically. As a result, they do not place a high demand on user proficiency in customizing VEs for a variety of uses.

Publisher

MIT Press - Journals

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Distributed Applications for Collaborative Three-Dimensional Workspaces;Presence: Teleoperators and Virtual Environments;2003-02

2. The Studierstube Augmented Reality Project;Presence: Teleoperators and Virtual Environments;2002-02

3. Bridging multiple user interface dimensions with augmented reality;Proceedings IEEE and ACM International Symposium on Augmented Reality (ISAR 2000)

4. Distributed applications for collaborative augmented reality;Proceedings IEEE Virtual Reality 2002

5. The XYZ virtual workspace;IEEE Proceedings. VR 2005. Virtual Reality, 2005.

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