Virtual Sand Box:Development of an Application of Virtual Environments for Clinical Medicine

Author:

Kijima Ryugo1,Shirakawa Kimiko2,Hirose Michitaka1,Nihei Kenji3

Affiliation:

1. Faculty of Engineering, University of Tokyo, 7-3-1 Hongo, Bunkyo-ku, Tokyo 113, Japan.

2. Department of Developmental Psychology, National Children's Hospital, 3-35-31 Taisidou, Setagaya-ku, Tokyo 154, Japan.

3. Department of Neurology, National Children's Hospital 3-35-31 Taisidou, Setagaya-ku, Tokyo 154, Japan.

Abstract

The sand play technique (Sandspiel) has often been used in psychological treatments. The primary purpose of this study was to construct a practical virtual environment to support the application of this technique with computers. The prototype application called “Virtual Sand Box” was developed to test the Sand Play Technique in the diagnosis and treatment of autistic patients. The display system and input device are discussed. A detailed description is also provided for how a virtual environment was constructed to cater input systems into output systems in order to facilitate manipulation tasks for the user. Experimental results gave insight into the feasibility and advantages of applying virtual reality technology to clinical medicine, particularly with respect to the diagnosis of the people with psychological and psychiatric sicknesses such as autism and neurosis.

Publisher

MIT Press - Journals

Subject

Computer Vision and Pattern Recognition,Human-Computer Interaction,Control and Systems Engineering,Software

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1. Interactive Technologies and Autism, Second Edition;Synthesis Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies;2020-05-13

2. Assessing a New Projective Problem Solving Tool Using Conjoint Analysis;International Journal on Artificial Intelligence Tools;2015-06

3. Interactive Technologies for Autism;Synthesis Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies;2013-11-30

4. State-of-the-art of virtual reality technologies for children on the autism spectrum;European Journal of Special Needs Education;2011-08

5. The AS interactive project: single-user and collaborative virtual environments for people with high-functioning autistic spectrum disorders;The Journal of Visualization and Computer Animation;2003

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