Transformation of Buddhist Mandalas into a Virtual Reality Installation

Author:

Scott Julia A1ORCID,Sims Max2ORCID,Harrold Lee3,Jacobus Nicole4,Avelar Cecilia5,Durham Jeffrey6

Affiliation:

1. Julia A Scott, Santa Clara University, School of Engineering, 500 El Camino Real, Santa Clara, CA 95053, U.S.A. Email: <jscott1@scu.edu>.

2. Max Sims, 1095 Santa Cruz Avenue #1, Menlo Park, CA 94025 U.S.A. Email: <max@theia.io>.

3. Lee Harrold, Santa Clara University, Department of Theatre Arts, 500 El Camino Real, Santa Clara, CA 95053, U.S.A. Email: <halzinnia@gmail.com>

4. Nicole Jacobus, San Francisco Conservatory of Music, 50 Oak Street, San Francisco, CA 94102, U.S.A. Email: <nicole.yazmin.jacobus@gmail.com>

5. Cecilia Avelar, Canal Alliance, 91 Larkspur Street, San Rafael, CA 94901, U.S.A. Email: <cece.avelar@gmail.com>

6. Jeffrey Durham, Asian Art Museum of San Francisco, 200 Larkin St, San Francisco, CA 94102, U.S.A. Email: <jdurham@asianart.org>.

Abstract

Abstract Technology can translocate traditional art into interactive, immersive experiences. At the Asian Art Museum of San Francisco, we transformed Tibetan Buddhist mandalas into a 3D virtual reality mandala installation. Further, we externalized an analog of the meditative experience by recording electroencephalograms that dynamically modulated the visual scene. Using neurofeedback, fluctuations in the alpha power drove the intensity of the fog obscuring the mandala. This creates the illusion of clearing the fog with one's mind in a meditation-like state. The collaboration demonstrated how technology intended for scientific use may be adapted to an artistic installation that enriches the visitor experience.

Publisher

MIT Press - Journals

Subject

Computer Science Applications,Music,Engineering (miscellaneous),Visual Arts and Performing Arts

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. EEG-Based Brain-Computer Interactions in Immersive Virtual and Augmented Reality: A Systematic Review;Proceedings of the ACM on Human-Computer Interaction;2023-06-14

2. MedusoZoa – An Immersive and Interactive Virtual Reality Installation in a Museum;Proceedings of the 24th Symposium on Virtual and Augmented Reality;2022-10-24

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