MedusoZoa – An Immersive and Interactive Virtual Reality Installation in a Museum

Author:

Souza Alyson Matheus de Carvalho1ORCID,Barbosa Daniel M Do N1ORCID,Bessa Olavo F M2ORCID,Ramos Everardo A3ORCID,Rennó-Costa César1ORCID

Affiliation:

1. Digital Metropolis Institute, Federal University of Rio Grande do Norte, Brazil

2. Department of Design, Federal University of Rio Grande do Norte, Brazil

3. Department of Arts, Federal University of Rio Grande do Norte, Brazil

Funder

CAPES

Publisher

ACM

Reference27 articles.

1. Jane Alexander Jake Barton and Caroline Goeser. 2013. Transforming the art museum experience: Gallery One. In Museums and the Web.

2. Valentina Alunno. 2017. Multimedia technologies for the museum fruition and visitor experience. First survey on Civic Museums of Buonaccorsi Palace in Macerata. CAPITALE CULTURALE-STUDIES ON THE VALUE OF CULTURAL HERITAGE15 (2017), 265–295.

3. HTC Vive Arts. 2019. "Mona Lisa beyond the Glass": The Louvre’s first virtual reality experience. https://www.louvre.fr/en/what-s-on/life-at-the-museum/mona-lisa-beyond-the-glass-the-louvre-s-first-virtual-reality-experience

4. Frederick P Brooks. 1999. What’s real about virtual reality?IEEE Computer graphics and applications 19, 6 (1999), 16–27.

5. Grigore C Burdea and Philippe Coiffet. 2003. Virtual reality technology. John Wiley & Sons.

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1. Opus Imperfectum - A Mixed Reality Concert About the Origin of Life;Symposium on Virtual and Augmented Reality;2023-11-06

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