Digital games for rehabilitation of speech disorders: A scoping review

Author:

Hajesmaeel‐Gohari Sadrieh1ORCID,Goharinejad Saeideh1,Shafiei Elaheh2,Bahaadinbeigy Kambiz3ORCID

Affiliation:

1. Medical Informatics Research Center, Institute for Futures Studies in Health Kerman University of Medical Sciences Kerman Iran

2. Department of Health Information Sciences, Faculty of Management and Medical Information Sciences Kerman University of Medical Sciences Kerman Iran

3. Digital Health Team The Australian College of Rural and Remote Medicine Brisbane Queensland Australia

Abstract

AbstractBackground and AimsDigital games are among the treatment methods for speech disorders that serve purposes other than mere entertainment. These games have been used for different speech disorders at any age. This study aims to review articles that have used digital games for rehabilitating speech disorders.MethodsThis study was a scoping review. PubMed, Scopus, and Web of Science were searched on February 28, 2022, to access the articles on digital games used in rehabilitation of speech disorders without any date restrictions. The search strategy was as follows: (“video game [MeSH term]” OR “computer game” OR “mobile game” OR “serious game” OR gamification [MeSH term]) AND (“speech pathology” OR “speech therapy [MeSH term]” OR “speech disorder [MeSH term]” OR stuttering [MeSH term]). Original interventional and observational studies in English were included. The data were extracted from the relevant articles, including the first author's name, year of publication, country, target group, participants, mobile device/computer‐based, type of game design, language level, number of sessions, and outcome. Descriptive statistics were used to analyze the data.ResultsOf 693 retrieved articles, 10 articles were included in this study. Digital games were used for different speech disorders such as apraxia (20%), dysarthria (10%), articulatory hypokinesia in Parkinson's disease (10%), dysphonic disorder (10%), hearing disability (10%), phonological impairment (10%), and speech disorder in autism (10%). Most of the articles (60%) used a mobile device‐based game. Phonemes (30%), words (30%), and sentences (20%) were the most frequently used language levels in designing digital games. All the reviewed articles reported the positive effect of digital games on speech and the patients' motivation in therapy.ConclusionDigital games can improve patients' speech and motivation in therapy. Although studies showed the positive impact of digital games on speech disorders, personalized speech therapy should be considered in designing these games.

Publisher

Wiley

Subject

General Medicine

Reference50 articles.

1. Behaviour problems associated with lack of speech in people with learning disabilities;Bott C;J Intellectual Disability Res: JIDR,1997

2. American Speech‐Language‐Hearing Association. Early identification of speech language and hearing disorders. https://www.asha.org/public/early-identification-of-speech-language-and-hearing-disorders/

3. Speech disorders in Parkinson's disease: pathophysiology, medical management and surgical approaches

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1. ArticuMotion: Towards Assessing Motor Speech Disorders via Gamification;Proceedings of the 23rd Annual ACM Interaction Design and Children Conference;2024-06-17

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