Publisher
Springer Nature Switzerland
Reference38 articles.
1. Ahmad Zaki, N.A., Tengku Wook, T.S.M.T.W., Ahmad, K.: Therapeutic serious game design guidelines for stimulating cognitive abilities of children with speech and language delay. J. Inf. Commun. Technol. 16, 284–312 (2017). https://doi.org/10.32890/jict2017.16.2.5
2. Antunes, A., Madeira, R.N.: PLAY - model-based platform to support therapeutic serious games design. Procedia Comput. Sci. 198(2018), 211–218 (2021). https://doi.org/10.1016/j.procs.2021.12.230
3. Anwar, A., Rahman, M.M., Ferdous, S., Anik, S.A., Ahmed, S.I.: A computer game based approach for increasing fluency in the speech of the autistic children. In: 2011 IEEE 11th International Conference on Advanced Learning Technologies, pp. 17–18 (2011). https://doi.org/10.1109/ICALT.2011.13
4. Auxier, B.Y.B., Anderson, M., Perrin, A., Turner, E.: Parenting children in the age of screens. Technical report July, Pew Research center (2020). https://www.pewresearch.org/internet/2020/07/28/parenting-children-in-the-age-of-screens/
5. Barrett, N., Swain, I., Gatzidis, C., Mecheraoui, C.: The use and effect of video game design theory in the creation of game-based systems for upper limb stroke rehabilitation. J. Rehab. Assist. Technol. Eng. 3 (2016). https://doi.org/10.1177/2055668316643644