Dual-space ray casting for height field rendering

Author:

Luo Jianxin1,Hu Guyu1,Ni Guiqiang1

Affiliation:

1. LMNT; PLA University of Science & Technology; #1, Haifu Lane 210007 Nanjing Jiangsu China

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design,Software

Reference35 articles.

1. O'Neil S Rendering planetary bodies Gamasutra 2001

2. Hill D An efficient,hardware-accelerated, level-of-detail rendering technique for large terrains Master's thesis 2002 http://www.magma.ca/dhlf/downloads/thesis.pdf

3. Cignoni P Ganovelli F Gobbetti E Marton F Ponchio F Scopigno R Planet-sized batched dynamic adaptive meshes (PBDAM) Proceedings of IEEE Visualization 2003 147 155

4. Clasen M Hege H Terrain rendering using spherical clipmaps Proceedings of Eurographics IEEE-VGTC Symposium on Visualization 2006

5. Luo J Ni G Hu G Jiang J Duan Y Spherical projective displacement mesh Proceedings of the 12th International Conference on CAD Graphics 2011

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2. A Novel Ray-Casting Algorithm Using Dynamic Adaptive Sampling;Wireless Communications and Mobile Computing;2020-10-13

3. Dual-space ray casting for height field rendering;Computer Animation and Virtual Worlds;2013-07-09

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