The Facial and Subjective Emotional Reaction in Response to a Video Game Designed to Train Emotional Regulation (Playmancer)

Author:

Claes Laurence1,Jiménez-Murcia Susana,Santamaría Juan J.2,Moussa Maher B.3,Sánchez Isabel2,Forcano Laura2,Magnenat-Thalmann Nadia3,Konstantas Dimitri3,Overby Mikkel L.4,Nielsen Jeppe4,Bults Richard G. A.5,Granero Roser,Lam Tony6,Kalapanidas Elias7,Treasure Janet8,Fernández-Aranda Fernando

Affiliation:

1. Department of Psychology; Catholic University of Leuven; Leuven; Belgium

2. Department of Psychiatry; University Hospital of Bellvitge-IDIBELL and Ciber Fisisología Obesidad y Nutrición (CIBERobn), Instituto Salud Carlos III; Barcelona; Spain

3. Faculty of Social Sciences and Economics; University of Geneva; Switzerland

4. Serious Game Interactive(SGI); Copenhagen; Denmark

5. MobiHealth B.V.; Enschede; The Netherlands

6. NetUnion; Lausanne; Switzerland

7. Systema Technologies; Athens; Greece

8. Kings College London; UK

Publisher

Wiley

Subject

Psychiatry and Mental health,Clinical Psychology

Reference39 articles.

1. Engagement in digital entertainment games: A systematic review;Boyle;Computers in Human Behavior,2012

2. Social reward and rejection sensitivity in eating disorders: An investigation of attentional bias and early experiences;Cardi;The World Journal of Biological Psychiatry,2012

3. ENCARA2: Real-time detection of multiple faces at different resolutions in video streams;Castrillón;Journal of Visual Communication and Image Representation,2007

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