Engagement in digital entertainment games: A systematic review

Author:

Boyle Elizabeth A.,Connolly Thomas M.,Hainey Thomas,Boyle James M.

Publisher

Elsevier BV

Subject

General Psychology,Human-Computer Interaction,Arts and Humanities (miscellaneous)

Reference72 articles.

1. Presence and emotions in playing a group game in a virtual environment: The influence of body participation;Aymerich-Franch;Cyberpsychology, Behaviour and Social Networking,2010

2. Aggressive and non-violent videogames: Short-term psychological and cardiovascular effects on habitual players;Baldaro;Stress and Health,2004

3. Modulating presence and impulsiveness by external stimulation of the brain;Beeli;Behavioral and Brain Functions,2008

4. The development of the game engagement questionnaire: A measure of engagement in video game-playing;Brockmyer;Journal of Experimental Social Psychology,2009

5. Analyzing online game players: From materialism and motivation to attitude;Chang;Cyberpsychology and Behaviour,2008

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