Learning‐based pose edition for efficient and interactive design
Author:
Affiliation:
1. Univ Lyon, LIRIS, UMR CNRS 5205 Lyon France
2. INSA Lyon Villeurbanne France
3. Université Claude Bernard Lyon 1 Lyon France
Publisher
Wiley
Subject
Computer Graphics and Computer-Aided Design,Software
Link
https://onlinelibrary.wiley.com/doi/pdf/10.1002/cav.2013
Reference21 articles.
1. Inverse Kinematics Techniques in Computer Graphics: A Survey
2. Springer Handbook of Robotics
3. Efficient generation of motion transitions using spacetime constraints;Rose Charles;Proceedings of the 23rd annual conference on Computer graphics and interactive techniques,1996
4. A combined optimization method for solving the inverse kinematics problems of mechanical manipulators
5. FABRIK: A fast, iterative solver for the Inverse Kinematics problem
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1. Analysis of the Teaching Path of Animation Film Majors Integrating Digital Visual Space in the Context of Digital Media Art;Applied Mathematics and Nonlinear Sciences;2023-12-13
2. SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data;ACM Transactions on Graphics;2023-10-31
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