Digital Humanistic Crowdsourcing of Gamification Based on Interactive Digital Narrative: Taking Henan Yuediao Opera as a Case

Author:

Fan Zhenjia1,Li Han2,Yang Lijuan3

Affiliation:

1. Business School of Nankai University, Nankai University Library China

2. China National Aero‐Technology Import & Export Corporation China

3. Business School of Nankai University China

Abstract

ABSTRACTIn the “intangible cultural heritage” digital humanities project, crowdsourcing plays a key role. Based on the related theories of gamification and narrative, it takes the traditional Chinese opera Henan Yuediao as a case, designs a humanistic contextualized crowdsourcing platform based on interactive digital narration, and tests its usability and feasibility. The research is conducive to promoting the in‐depth mining and utilization of archives.

Publisher

Wiley

Subject

Library and Information Sciences,General Computer Science

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