Playing Design

Author:

Benito-Santos Alejandro1ORCID,Dorn Amelie2ORCID,Gómez Antonio G. Losada3ORCID,Palfinger Thomas4,Sánchez Roberto Therón1ORCID,Wandl-Vogt Eveline5ORCID

Affiliation:

1. VisUSAL - GRIAL Research Group, Research Institute for Educational Sciences, University of Salamanca, Salamanca, Spain

2. Austrian Centre for Digital Humanities and Cultural Heritage, Austrian Academy of Sciences, Vienna, Austria

3. VisUSAL - GRIAL Research Group, Research Institute for Educational Sciences, University of Salamanca, Vienna, Spain

4. Austrian Centre for Digital Humanities and Cultural Heritage, Austrian Academy of Sciences, Austria and Open Innovation in Science Center, Ludwig Boltzmann Gesellschaft, Vienna, Austria

5. Austrian Centre for Digital Humanities and Cultural Heritage, Austrian Academy of Sciences, Austria and Knowledge for Humanity Hub, Ars Electronica Research Institute, Cambridge, MA, US

Abstract

This article reports on the experience of co-designing an educational video game aimed at promoting good dietary habits in youngsters and fostering Sustainable Development Goals (SDGs), such as SDG 3 (Good Health and Well-Being), SDG 10 (Reduced Inequalities), and SDG 17 (Partnerships for the Goals). To ensure the quality of the results, we developed a methodology under a social innovation paradigm that enabled the co-creation of the game. The methodology was driven by a series of three workshops, during which we adopted several different gamification strategies to support a Participatory Design (PD) process with the stakeholders, a group of local pre-teen and teen girls at social risk (N = 22). Captured requirements materialized into intermediate prototype evaluations that motivated a progressive refinement of the game.

Funder

Austrian Science Fund

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications,Information Systems,Conservation

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