Designing an extended smart classroom: An approach to game‐based learning for IoT

Author:

Petrović Luka1,Stojanović Danijela2ORCID,Mitrović Svetlana3,Barać Dušan1ORCID,Bogdanović Zorica1ORCID

Affiliation:

1. Laboratory for E‐business, Faculty of Organizational Sciences University of Belgrade Belgrade Serbia

2. Institute of Economic Sciences Belgrade Serbia

3. Faculty of Project and Innovation Management Educons University Belgrade Serbia

Funder

Ministarstvo Prosvete, Nauke i Tehnološkog Razvoja

Publisher

Wiley

Subject

General Engineering,Education,General Computer Science

Reference73 articles.

1. Internet of things in smart education environment: Supportive framework in the decision‐making process;Abdel‐Basset M.;Concurrency Computat. Pract. Exp,2019

2. Video games and education;Aguilera M.;Comput. Entertain.,2005

3. Internet of things in higher education: A study on future learning;Aldowah H.;J. Phys. Conf. Ser.,2017

4. Enhanced engineering education using smart class environment;Alelaiwi A.;Comput. Human Behav.,2015

5. Digital game‐based learning effectiveness assessment: Reflections on study design;All A.;Comput. Educ.,2021

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