Teaching agile hardware development with an open‐source engineering simulator: An evaluation with industry participants

Author:

Omidvarkarjan Daniel1ORCID,Hofelich Manfred2,Conrad Jonas1,Klahn Christoph3,Meboldt Mirko4

Affiliation:

1. Inspire AG Zurich Switzerland

2. TRUMPF Werkzeugmaschinen GmbH + Co. KG Ditzingen Germany

3. Karlsruhe Institute of Technology (KIT) Institute of Mechanical Process Engineering and Mechanics (MVM) Karlsruhe Germany

4. Product Development Group Zurich pd|z, ETH Zurich Zurich Switzerland

Abstract

AbstractEducational games are increasingly used to teach Agile development approaches to practitioners. Most of these training modules simplify the development environment, for example, by using LEGO bricks or playing cards. This oversimplification has been shown to result in limited transferability of learning to industrial practice. Furthermore, there is a lack of teaching modules that specifically address the challenges of applying Agile to physical products. In this paper, we present an open‐source educational game that realistically simulates a hardware development project to teach Agile principles. Over 2 days, participants design, manufacture, and test modifications for a physical wire bending machine within an authentic engineering and production setting. The training mimics the typical roles, processes, and tools of industrial engineering teams to reflect the challenges of Agile hardware development. The module was evaluated with 44 industry professionals regarding perceived learning and user reaction. A combination of quantitative and qualitative methods was used for the experimental evaluation. The results showed a positive learning effect as the participants' average agreement with Agile principles increased through the training. Concerning user reaction, respondents reported a high degree of relevance, interaction, and confidence, indicating that the realistic simulation of the hardware development appropriately balanced the degree of realism with simplicity. The study showcases the opportunities of properly aligning game components to provoke learning situations targeted by the instructors. It contributes to the extant literature by providing a design framework (product, process, setting, and instruction) and open‐source access to the tools used for implementation.

Publisher

Wiley

Subject

General Engineering,Education,General Computer Science

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